Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.12.6099]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     512 MB (via registry)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-01ED2150 (this message is harmless)
Non platform assembly: data-01F38E18 (this message is harmless)
Non platform assembly: data-03E70020 (this message is harmless)
Non platform assembly: data-01F43EC8 (this message is harmless)
Platform assembly: D:\soft\Snuggle Truck\Snuggle Truck_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\soft\Snuggle Truck\Snuggle Truck_Data\Managed\System.Core.dll (this message is harmless)
Steam init successful
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Current steam user: Administrator
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Callback message: Requesting current stats
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:SteamLinkCallback_SteamMessageCallback(Int32, Int32, IntPtr)
SteamLinkHook:SteamLink_RequestCurrentStats()
SteamLinkHook:RequestCurrentStats()
SteamLinkHook:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Callback message: User stats received.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:SteamLinkCallback_SteamMessageCallback(Int32, Int32, IntPtr)
SteamLinkHook:SteamLink_Update()
SteamLinkHook:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Callback message: Stats received with result code OK.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:SteamLinkCallback_SteamMessageCallback(Int32, Int32, IntPtr)
SteamLinkHook:SteamLink_Update()
SteamLinkHook:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

***User stats successfully initialized.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:SteamLinkCallback_userStatsReceivedCallback(Boolean)
SteamLinkHook:SteamLink_Update()
SteamLinkHook:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1354.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Platform assembly: D:\soft\Snuggle Truck\Snuggle Truck_Data\Managed\System.Xml.dll (this message is harmless)
Callback message: Is Subscribed App
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:SteamLinkCallback_SteamMessageCallback(Int32, Int32, IntPtr)
SteamLinkHook:SteamLink_IsSubscribedApp(UInt32)
SteamLinkHook:IsSubscribedToDLC(UInt32)
DLCMenu:QueryListDetails()
DLCMenu:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Callback message: Is Subscribed App
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:SteamLinkCallback_SteamMessageCallback(Int32, Int32, IntPtr)
SteamLinkHook:SteamLink_IsSubscribedApp(UInt32)
SteamLinkHook:IsSubscribedToDLC(UInt32)
DLCMenu:QueryListDetails()
DLCMenu:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

All levels unlocked!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelSelect:UnlockAllLevels()
DLCMenu:HandleDLCItemPrefs(DLCItem)
DLCMenu:QueryListDetails()
DLCMenu:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Callback message: Is Subscribed App
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:SteamLinkCallback_SteamMessageCallback(Int32, Int32, IntPtr)
SteamLinkHook:SteamLink_IsSubscribedApp(UInt32)
SteamLinkHook:IsSubscribedToDLC(UInt32)
DLCMenu:QueryListDetails()
DLCMenu:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Callback message: Is Subscribed App
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:SteamLinkCallback_SteamMessageCallback(Int32, Int32, IntPtr)
SteamLinkHook:SteamLink_IsSubscribedApp(UInt32)
SteamLinkHook:IsSubscribedToDLC(UInt32)
DLCMenu:QueryListDetails()
DLCMenu:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Callback message: Is Subscribed App
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:SteamLinkCallback_SteamMessageCallback(Int32, Int32, IntPtr)
SteamLinkHook:SteamLink_IsSubscribedApp(UInt32)
SteamLinkHook:IsSubscribedToDLC(UInt32)
DLCMenu:QueryListDetails()
DLCMenu:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Callback message: Is Subscribed App
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:SteamLinkCallback_SteamMessageCallback(Int32, Int32, IntPtr)
SteamLinkHook:SteamLink_IsSubscribedApp(UInt32)
SteamLinkHook:IsSubscribedToDLC(UInt32)
DLCMenu:QueryListDetails()
DLCMenu:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

http://owlchemylabs.com/files/banner/bannerSTANDALONE.png
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
<LoadBannerImage>c__Iterator55:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
News:MoveBanner(Boolean)
News:ToggleBanner()
MainMenu:DoButtonAction(String)
GUIController:CheckButtons(Collider)
GUIController:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Loading banner...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<LoadBannerImage>c__Iterator55:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
News:MoveBanner(Boolean)
News:ToggleBanner()
MainMenu:DoButtonAction(String)
GUIController:CheckButtons(Collider)
GUIController:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 743 unused Assets to reduce memory usage. Loaded Objects now: 3359.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 40 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
Level:CreateSpecial(SpecialInfo)
Level:.ctor(LevelObject)
GameController:CreateLevelFromLevelObject()
GameController:Awake()

[C:/BuildAgent/work/842f9557127e852/Runtime/Serialize/SerializedFile.cpp line 812] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Serialize/SerializedFile.cpp Line: 812)

Callback message: Find Or Create Leaderboard with specific sortMethod and displayType
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:SteamLinkCallback_SteamMessageCallback(Int32, Int32, IntPtr)
SteamLinkHook:SteamLink_FindOrCreateLeaderboard_Specific(String, Int32, Int32)
SteamLinkHook:FindOrCreateLeaderboard(String, ELeaderboardSortMethod, ELeaderboardDisplayType)
SteamLeaderboards:ReportScore(Int32, String)
<SlowTimeAndStopCamera>c__Iterator9:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Callback message: Leaderboard not found. This shouldn't happen since we called FindOrCreateLeaderboard!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:SteamLinkCallback_SteamMessageCallback(Int32, Int32, IntPtr)
SteamLinkHook:SteamLink_Update()
SteamLinkHook:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Found or created leaderboard: False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:SteamLinkCallback_findOrCreateLeaderboardCallback(String, Boolean)
SteamLinkHook:SteamLink_Update()
SteamLinkHook:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Leaderboard  was not found succesfully.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLeaderboards:LeaderboardFound(String, Boolean)
SteamLinkHook:SteamLinkCallback_findOrCreateLeaderboardCallback(String, Boolean)
SteamLinkHook:SteamLink_Update()
SteamLinkHook:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 40 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Serialize/SerializedFile.cpp Line: 812)


Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 4164.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Callback message: Find Or Create Leaderboard with specific sortMethod and displayType
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:SteamLinkCallback_SteamMessageCallback(Int32, Int32, IntPtr)
SteamLinkHook:SteamLink_FindOrCreateLeaderboard_Specific(String, Int32, Int32)
SteamLinkHook:FindOrCreateLeaderboard(String, ELeaderboardSortMethod, ELeaderboardDisplayType)
SteamLeaderboards:ReportScore(Int32, String)
<SlowTimeAndStopCamera>c__Iterator9:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Callback message: Leaderboard not found. This shouldn't happen since we called FindOrCreateLeaderboard!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:SteamLinkCallback_SteamMessageCallback(Int32, Int32, IntPtr)
SteamLinkHook:SteamLink_Update()
SteamLinkHook:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Found or created leaderboard: False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:SteamLinkCallback_findOrCreateLeaderboardCallback(String, Boolean)
SteamLinkHook:SteamLink_Update()
SteamLinkHook:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Leaderboard  was not found succesfully.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLeaderboards:LeaderboardFound(String, Boolean)
SteamLinkHook:SteamLinkCallback_findOrCreateLeaderboardCallback(String, Boolean)
SteamLinkHook:SteamLink_Update()
SteamLinkHook:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Callback message: Shutdown
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:SteamLinkCallback_SteamMessageCallback(Int32, Int32, IntPtr)
SteamLinkHook:SteamLink_Shutdown()
SteamLinkHook:OnDestroy()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Steam shutdown
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SteamLinkHook:OnDestroy()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

